AI Insights · Timothy · April 2024
Top 5 Horror Games on Android in Central America - Q1 2024
Explore the performance of the top 5 horror games on Android in Central America during the first quarter of 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 horror games on Android in Central America exhibited a range of performance trends in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared:
Identity V, by NetEase Games, saw its weekly revenue peak at around $8.7K in early January and then decline to $2.1K by early March, before recovering to $6.7K in the last week of March. Downloads fluctuated, peaking at 3.2K in mid-January and ending the quarter at 1.8K. Active users started strong at 15K in early January and saw a modest increase to 17.3K by the end of March.
Dead by Daylight Mobile, from Behaviour Interactive, experienced consistent weekly revenue, ranging from $2.2K to $5.8K, with a slight increase towards the end of the quarter, reaching $4.7K. Downloads remained stable, averaging around 5K to 6K weekly, with a high of 6.2K in the last week of March. Active users showed a positive trend, starting at 109K and climbing to 124K by the end of the quarter.
Poppy Playtime Chapter 2, by Mob Entertainment, saw significant revenue growth in early February, peaking at $6.8K, before settling at $2.7K by the end of March. Downloads surged to 2.7K in early February but dropped to 634 by the quarter's end.
Five Nights at Freddy's, published by Clickteam USA LLC, had a steady decline in weekly revenue from $8.1K in early January to $1.5K by the end of March. Downloads followed a similar downward trend, starting at 4K and decreasing to 755. Active users mirrored this pattern, dropping from 18.8K in early January to 5.1K by the end of March.
Poppy Playtime Chapter 1, also by Mob Entertainment, peaked in revenue at $6.8K in early February, ending at $3.2K in the last week of March. Downloads saw a high of 4.1K in early February but fell to 1.2K by the end of the quarter. Active users showed an upward trend in early February, peaking at 5.9K, and then stabilized around 3K.
These insights, provided by Sensor Tower, offer a comprehensive view of the performance of top horror games in Central America. For more detailed analytics and trends, visit Sensor Tower.